AI Insights · Timothy · April 2022
Top 5 2D Anime Games on Android in Australia, Q1 2022
In Q1 2022, top 2D anime games on Android in Australia displayed varied performance in weekly downloads, revenue, and active users, with notable trends for each app.
In the first quarter of 2022, the top 2D anime games on the Android platform in Australia showed diverse trends in weekly downloads, revenue, and active users. Below is an overview of the performance of the top 5 games.
AFK Arena from LilithGames experienced consistent weekly revenue, peaking at around $29K in mid-January and showing a slight dip to approximately $22K in mid-February. Weekly downloads fluctuated, reaching a high of 634 in the first week of January and tapering off to 310 by the end of March. Active users saw a gradual decline from 5.1K at the beginning of January to 3.8K by the end of March.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. had a notable spike in weekly revenue, peaking at nearly $50K in the first week of January before settling around the $20K mark in subsequent weeks. Weekly downloads remained relatively stable, averaging around 200. Active users showed slight fluctuations, starting at 4.3K in late December and ending at 3.5K in late March.
Hero Wars: Alliance from NEXTERS GLOBAL LTD saw varied weekly revenue, with a peak of $31.5K in mid-February and a low of $13.9K in early January. Weekly downloads were highest at 1.7K in late February, experiencing a dip to around 1.2K by the end of March. Active users started strong at 7K in late December but showed a decline to about 6K by the end of March.
Fate/Grand Order (English) by Aniplex Inc. had significant fluctuations in weekly revenue, peaking at over $54K in early January and seeing a low of $5.2K in late January. Downloads spiked to 980 in late March after a period of lower numbers. Active users reached a high of 6.1K in early March, up from 4.3K at the start of January.
Epic Seven from Smilegate Holdings, Inc. displayed a varied revenue trend, peaking at $27.7K in late December and experiencing a low of $7.6K in early March. Weekly downloads were relatively stable, with a slight increase to 159 by the end of March. Active users showed a gradual decrease from 2.3K in late December to around 2K by the end of March.
For more detailed insights into the performance of these apps and others, visit Sensor Tower.